![]() ![]() ![]() Take, for instance, the concept of drifting - the idea of sliding around a corner while your car's tires slide across the asphalt horizontally. The courses feel like they were built for the type of bizarrely slippery racing that's characteristic of the series. "Mario Kart 8 Deluxe" takes many of the same principles of previous "Mario Kart" games - a focus on drifting, collecting coins to up your maximum speed, and tactical item use - and applies them expertly. And I say "continues" intentionally - "Mario Kart 8 Deluxe" doesn't dramatically alter the near-perfect racing already found in "Mario Kart 8" for Wii U.
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